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| Video Game Morality; Another Debatezorz | |
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| Topic Started: Mar 5 2007, 08:38 AM (460 Views) | |
| lukey125 | Mar 5 2007, 08:38 AM Post #1 |
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First a little reading material that I've found interesting. Video Game Morality Although Molyneux has focused so hard on evil actions that, during a recent meeting at Lionhead, one staffer exploded that he would "never play a game" that had all the nasty things in it that Molyneux had suggested. What's your opinion? Have you ever felt sorry for someone in a video game? Do you play the light side so you don't have to murder and plunder? Or the bad side for just those reasons? Do you think it's wrong for a game to reward you for being bad and punish you for being good? Does GTA go to far in pushing you into being bad? |
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| Sergeant_Keslo | Mar 5 2007, 05:12 PM Post #2 |
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Ah well, The guy should play KOTOR and then shut up. |
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"The rush of battle is often a potent and lethal addiction, for war is a drug" - Chris Hedges | |
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| Stormtrooper30 | Mar 5 2007, 06:35 PM Post #3 |
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lol, i like being the good side, you havemore allies... I love having allies in a game. Makes it more fun. |
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| [Legolo_132465] | Mar 5 2007, 06:43 PM Post #4 |
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Hmm, part of me enjoys being a good semaritan, but part doesnt. lol, like in halo for example. I think its fun to stick them in the face and watch em blow. hahahaha, nothing better. |
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| Osiris | Mar 6 2007, 07:33 AM Post #5 |
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Legolo, thats just pure insanity. There is nothing fun about it... Like Kelso said, he should play KOTOR and shut up. |
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| PanchoBelt | Mar 6 2007, 01:51 PM Post #6 |
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who cares if a video game is morally incorrect? thats for esrb to worry about. |
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| Sergeant_Keslo | Mar 7 2007, 01:45 PM Post #7 |
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Dude, if there are bad morals, they will give people (Jack Thompson) excuses to say video games are the causes of teenage violence. |
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"The rush of battle is often a potent and lethal addiction, for war is a drug" - Chris Hedges | |
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| PanchoBelt | Mar 7 2007, 04:06 PM Post #8 |
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good point, but still it won't matter, parents will still buy games for their kids, I mean obesity has been a proven cause of fatty foods, but parents still buy fatty foods for their kids. |
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| mstewie08 | Mar 14 2007, 12:16 PM Post #9 |
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everyone knows video games have effects on the human. but hey, if the games got morally questionable content, dont buy it. player preference. |
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| [Legolo_132465] | Mar 17 2007, 07:58 AM Post #10 |
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Ratings on games only go so far. Indeed, they have the ability to prevent users from buying without valid ID, such as mature rated games, but many times parents think that ratings are there to be annoying. Instead, they ignore the warnings and purchace the games for their children. This is bad as perhaps their children are not developed enough mentally to realize that this is not real. This single belief, and want for it to be real, is what triggers reactions and eventually creates bad situations where video games are once again the blame for the kids stupid ass actions. In reality, the games warn you ahead of time about what you are buying. It is peoples choices to ignore it and buy it, but they should take responsibility for their actions instead of ruining it for everyone else. |
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| WisePitfighter | Apr 4 2007, 07:06 AM Post #11 |
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Edited for IF failing again. |
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| WisePitfighter | Apr 4 2007, 07:06 AM Post #12 |
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Are you completly talking out of your ass, or do you have anything scientific to back up stuff like this?:
And it's not like the ratings on games actually do anything, store policy is the only thing that holds any bearing on what games are sold. |
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| lukey125 | Apr 4 2007, 07:37 PM Post #13 |
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If you could would you make an AI that could feel pain, jealousy, or heart brake? Wouldn't that in itself make the most life like game? |
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| Sergeant_Keslo | Apr 4 2007, 07:51 PM Post #14 |
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That is just like A.I, I mean the movie "A.I" |
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"The rush of battle is often a potent and lethal addiction, for war is a drug" - Chris Hedges | |
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| [Legolo_132465] | Apr 5 2007, 05:59 AM Post #15 |
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That was completely unnecessary. There is no need to be rude. It is simply my view on this subject, hence the word DEBATE. As far as the entire, "back up your theory" thing goes, read this. Yes, its on google. But she is a Ph.D. Either way, read it if your interested. http://books.google.com/books?hl=en&lr=&id...XnrSZ1Q#PPA4,M1 |
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| WisePitfighter | Apr 6 2007, 01:51 PM Post #16 |
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God of Chaos
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Well maybe if it is just your view on the situation, you shouldn't treat it like fact? And a speculatory book honestly proves nothing, I meant something along the lines of an abstract from a study. But you won't find one because there is no real evidence of video games effecting the mind over long term periods of time yet. Plus, my second comment still stands. |
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| [Legolo_132465] | Apr 7 2007, 06:06 AM Post #17 |
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Just for the record, this is a DEBATE. Meaning that you are SUPPOSED to state your oppinions. So I stated my oppinion. If you wish to keep arguing about this, PM me and we will stop spamming up the thread. If not, then just shut up and take it as my OPPINION. |
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| PanchoBelt | Apr 8 2007, 08:12 PM Post #18 |
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Are you completly talking out of your ass, or do you have anything scientific to back up stuff like this? You said this before, so maybe you should back up what you said scientifically. Last time I checked ratings do mean something. You won't buy gta for your 6 year old son if it's rated m would you? But you would easily buy something like mario kart or something like that if its rated e. |
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| [Legolo_132465] | Apr 9 2007, 05:41 AM Post #19 |
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^Finally someone who agrees. |
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| KGaijin | Jul 26 2007, 03:28 AM Post #20 |
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I'm pretty sure his point was that ESRB ratings are just guidelines - there is no law preventing stores from selling mature games to kids if they come in alone. Not to mention that most people avoid guidelines - a week ago I pointed out that Scarface had drug abuse, gratuitous violence and if I remember right, something about sexual themes to a mother renting it for her son. She shrugged and handed it to him. The ratings exist for the convenience of discriminating and educated consumers, of which there are very few. I think it was five, at last count. Also, I don't think "talking out of your ass" is a debate term. Try "I'm not sure I understand your sources, could you provide verification" or "I'm sorry, but I don't agree. Could you present that differently to provide a more clear view of your opinion?" It's not about being right, it's about learning and teaching. /newbrant Also, I think this thread was initially about the connection between the player and the game, and whether or not there's emotional resonance, i.e. do a player's actions and emotions in a game reflect their actions and emotions in real life? My take on that issue specifically is that it varies by individual. Some people cry at movies, some people don't. Some people are shocked by horror, some laugh - your connection to media and images is mostly determined by your history with said media. I do think there's a developing trend towards insensitivity in real life, possibly aided by children being introduced to violence, sex, etc. at progressively younger ages, largely via games, television, etc. I'm not sure if this insensitivity is necessarily linked to a rise in violence, but it's concievable that the boundaries blur to someone who spends a couple decades staring at a screen, and they have crossover. I know there's a certain effect games have had on me - any time I see something incredibly lucky or awesome, my first thought is usually "natural 20." I may not be drawing circles in blood in my basement, but D&D had an effect on me despite my brief period of play time. The correlation is there, and it isn't beyond belief that you could extrapolate that video game violence could rub off on the impressionable and the idiotic. My two cents. |
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| Stormtrooper30 | Jul 26 2007, 09:21 AM Post #21 |
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Wow, we need someone like you here to post in debates/start debates. I am the type of person that never cries at movies, and I find horror completely boring. I like the movies that make me think (the "Oceans" trilogy). Your two cents seem more like 2 bucks... Very nice ellaboration, KGaijin. I aggree withmost everything you say. If people actually had more self-control, the ERSB rating shouldnt even matter. |
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| lukey125 | Jul 26 2007, 02:04 PM Post #22 |
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Are you completely talking out of your ass, or do you have anything scientific to back up stuff like this? Oceans was as shallow as a rain puddle. Anyone could have seen through the plots, I was like 10 when the first oceans come out and I thought, "Yeah, that swat team is definitely them." |
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| Perfectly Insane V8.9 | Apr 4 2009, 12:15 PM Post #23 |
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I don't think they try hard enough -- at least as far as RPG's go -- to make morality a believable Role-Play. Instead, it's just a stat. I think if they're going to integrate moral roles into games, especially RPG's, they should give a lot more critical thought to what could be considered "moral roles" and attitudes, not just moral actions. The whole "good points/ evil points" karma-style approach just doesn't cut it in my opinion. That said, I think the concept of being able to play the evil character makes sense -- it just doesn't work in practice because it's not a very legitimate role. It's just an excuse to amuse yourself with excessively evil video game actions. here I am, posting two years after the last post. Edited by Perfectly Insane V8.9, Apr 4 2009, 12:19 PM.
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| Sergeant_Keslo | Apr 5 2009, 11:29 AM Post #24 |
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With the release of Fallout 3 last year, my views have changed completely, I have officially become evil. Anyways, the point is that in a lot of RPG games, they make a lot of 'evil' action so tempting and so fun, as to good actions are just plain boring. Like in Fallout 3, I had an option of killing people individually in a few consecutive quests (Evil), or set of a 'Chinese invasion'(FTW!!) to end it all and 'help' all those poor sods that I was gonna kill (good). |
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"The rush of battle is often a potent and lethal addiction, for war is a drug" - Chris Hedges | |
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